We set out to give a hand back. It turned into a revolution.
We're building an HID-class device that understands your movements — it reads biosignals and bioimpedance from your forearm, and AI algorithms map the work of your hand and fingers. One technology. Every user. Every device.
Today's controllers aren't just uncomfortable. They also cause pain, degenerative strain and the exclusion of people with disabilities.
Forces an unnatural hand position, leading to muscle fatigue.
Wrist fatigue, muscle pain, and a tendency to develop carpal tunnel syndrome.
Uncomfortable in prolonged use and limits interaction with your surroundings.
Hands occupied, VR-only, and unfit for many hours of use.
Control the world in a way that feels natural to you.
Tracking finger flexion angles and pressure force — full freedom of movement.
Natural gestures instead of complex keyboard shortcuts.
From office work, through gaming and VR/AR, to controlling home devices.
No gloves or extra sensors — just the band on your forearm.
Designed for the needs of people with disabilities, including those without hands.
Without limits — minimising the health problems of traditional controllers.
Our solutions will revolutionise on-the-job training, gaming and VR/AR, as well as everyday device control — increasing immersion and efficiency.
Advanced human–computer interfaces combined with AR/VR technology deliver realistic hands-on experiences and natural interaction with the physical world.
R&D project co-financed by the EU →
Analysis of biosignals and bioimpedance from the forearm — two technologies working together.
AI algorithms combine data from both technologies and map the movements of the hand and fingers.
Works like a mouse, keyboard, joystick, steering wheel or VR gloves — all in one device.
Two prototype iterations behind us. We're heading toward the final, compact band; we're not showing the current working version yet.





The Omnicontroller combines the advantages of every controller type without repeating their drawbacks.
| Feature | Omnicontroller | VR gloves | EMG bands | Tracking cameras |
|---|---|---|---|---|
| Gesture precision | High | High | Limited | Depends on field of view |
| Pressure-force support | ✅ Yes | ✅ Yes | ❌ No | ❌ No |
| Wearing comfort | Band | Heavy | Light | No hardware |
| Works offline / without line of sight | ✅ Yes | ✅ Yes | ✅ Yes | ❌ No |
| Emulation of any controller | ✅ Yes | ⚠️ Limited | ⚠️ Limited | ⚠️ Limited |
Every great technology starts with a vision — we're delivering ours step by step.
Proof of Concept. Funding under the BRIdge Alfa programme (PLN 1M).
Agreement with PARP for project co-financing (PLN 8.97M). Development and reaching TRL 6.
FENG grantUser testing and adaptation to market requirements. EU rollout.
Scaling production, global distribution and further innovation.
Build it with us — as an investor, business partner or contractor.
Get in touchProject co-financed by the European Union. Learn more →